AL FHOUD GUILD
CHAMPIONS
Ziggs

Ziggs

the Hexplosives Expert
MageMana

IDENTITY

Attack2/10
Defense4/10
Magic9/10
Difficulty4/10

META & BUILD

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PATCH TREND

ARAM ADJUSTMENTS

ABILITIES

Short Fuse
PASSIVEShort Fuse

Periodically, Ziggs' next basic attack deals bonus magic damage. This cooldown is reduced whenever Ziggs uses an ability.

Bouncing Bomb
QBouncing Bomb
COOLDOWN: 6/5.5/5/4.5/4COST: 50/55/60/65/70 {{ abilityresourcename }}RANGE: 850

Ziggs throws a bouncing bomb that deals magic damage.

PER RANK
Cooldown6/5.5/5/4.5/4
Mana Cost50/55/60/65/70
Satchel Charge
WSatchel Charge
COOLDOWN: 20/18/16/14/12COST: 80 {{ abilityresourcename }}RANGE: 1000

Ziggs flings an explosive charge that detonates after a delay, or when this ability is activated again. The explosion deals magic damage to enemies, knocking them away. Ziggs is also knocked away, but takes no damage. <br><br>Ziggs can use the Satchel to hexplode vulnerable enemy turrets.

PER RANK
Cooldown20/18/16/14/12
Hexplosive Minefield
EHexplosive Minefield
COOLDOWN: 16COST: 70/80/90/100/110 {{ abilityresourcename }}RANGE: 900

Ziggs scatters proximity mines that detonate on enemy contact, dealing magic damage and slowing. Successive mine detonations on the same target deal reduced damage.

PER RANK
Mana Cost70/80/90/100/110
Mega Inferno Bomb
RMega Inferno Bomb
COOLDOWN: 120/95/70COST: 100 {{ abilityresourcename }}RANGE: 5000

Ziggs deploys his ultimate creation, the Mega Inferno Bomb, hurling it an enormous distance. Enemies in the primary blast zone take more damage than those farther away.

PER RANK
Cooldown120/95/70

STATS

STATSBASEPER LEVEL
Health606+106
Resource480+23.5
Armor21+4.7
Magic Resist30+1.3
Attack Damage55
Attack Speed0.66+2
Health Regen6.5+0.6
Resource Regen8+0.8
Move Speed325
Attack Range550

SKINS

LORE

With a love of big bombs and short fuses, the yordle Ziggs is an explosive force of nature. As an inventor's assistant in Piltover, he was bored by his predictable life and befriended a mad, blue-haired bomber named Jinx. After a wild night on the town, Ziggs took her advice and moved to Zaun, where he now explores his fascinations more freely, terrorizing the chem-barons and regular citizens alike in his never ending quest to blow stuff up.

PLAYING AS

  • Even if you're far from a fight you can still help from afar with Mega Inferno Bomb.
  • Slowing your enemies with Hexplosive Minefield makes it easier to land other abilities.
  • Knocking yourself over walls with Satchel Charge can be great when chasing after or escaping from enemies.

PLAYING AGAINST

  • Don't step on Ziggs' mines! They'll slow you and make it much easier for him to hit you with his other abiltiies.
  • Many of Ziggs' abilities have long cooldowns. Try catching him just after he's used his abilities.
  • Ziggs' ultimate, Mega Inferno Bomb, deals more damage in the center of the explosion.
Data by Riot Data Dragon · PATCH 16.15.1