AL FHOUD GUILD
CHAMPIONS
Xerath

Xerath

the Magus Ascendant
MageSupportMana

IDENTITY

Attack1/10
Defense3/10
Magic10/10
Difficulty8/10

META & BUILD

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PATCH TREND

ARAM ADJUSTMENTS

ABILITIES

Mana Surge
PASSIVEMana Surge

Xerath's basic attacks periodically restore Mana. Whenever Xerath kills a unit, this cooldown is reduced.

Arcanopulse
QArcanopulse
COOLDOWN: 9/8/7/6/5COST: 80/90/100/110/120 {{ abilityresourcename }}RANGE: 750

Fires a long-range beam of energy, dealing magic damage to all targets hit.

PER RANK
Mana Cost80/90/100/110/120
Eye of Destruction
WEye of Destruction
COOLDOWN: 14/13/12/11/10COST: 80/90/100/110/120 {{ abilityresourcename }}RANGE: 1000

Calls down a barrage of arcane energy, slowing and dealing magic damage to all enemies in an area. Targets in the middle receive additional damage and a stronger slow.

PER RANK
Cooldown14/13/12/11/10
Mana Cost80/90/100/110/120
Shocking Orb
EShocking Orb
COOLDOWN: 13/12.5/12/11.5/11COST: 60/65/70/75/80 {{ abilityresourcename }}RANGE: 1050

Deals magic damage to an enemy and stuns them.

PER RANK
Cooldown13/12.5/12/11.5/11
Mana Cost60/65/70/75/80
Rite of the Arcane
RRite of the Arcane
COOLDOWN: 130/115/100COST: 100 {{ abilityresourcename }}RANGE: 5000

Xerath immobilizes himself and gains numerous long-range barrages.

PER RANK
Cooldown130/115/100

STATS

STATSBASEPER LEVEL
Health596+106
Resource400+22
Armor22+4.7
Magic Resist30+1.3
Attack Damage55
Attack Speed0.66+1.36
Health Regen5.5+0.55
Resource Regen6.85+0.8
Move Speed340
Attack Range525

SKINS

LORE

Xerath is an Ascended Magus of ancient Shurima, a being of arcane energy writhing in the broken shards of a magical sarcophagus. For millennia, he was trapped beneath the desert sands, but the rise of Shurima freed him from his ancient prison. Driven insane with power, he now seeks to take what he believes is rightfully his and replace the upstart civilizations of the world with one fashioned in his image.

PLAYING AS

  • It's easier to land Arcanopulse on an enemy when they're moving toward or away from you, rather than side to side.
  • Eye of Destruction will make landing Arcanopulse easier as the target will be slowed.
  • If you stun an enemy with Shocking Orb, follow up with a guaranteed center hit on Eye of Destruction.

PLAYING AGAINST

  • Xerath's range can be intimidating, but most champions who close distance with him can trade favorably.
  • Xerath takes a long time to engage Rite of the Arcane. Watch for his spellcast animation and start dodging.
  • Banshee's Veil will make it much harder for Xerath to land Shocking Orb on you.
Data by Riot Data Dragon · PATCH 16.15.1