AL FHOUD GUILD
CHAMPIONS
Nocturne

Nocturne

the Eternal Nightmare
FighterAssassinMana

IDENTITY

Attack9/10
Defense5/10
Magic2/10
Difficulty4/10

META & BUILD

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PATCH TREND

ARAM ADJUSTMENTS

ABILITIES

Umbra Blades
PASSIVEUmbra Blades

Every few seconds, Nocturne's next attack strikes surrounding enemies for bonus physical damage and heals himself. <br><br>Nocturne's basic attacks reduce this cooldown.

Duskbringer
QDuskbringer
COOLDOWN: 8COST: 60/65/70/75/80 {{ abilityresourcename }}RANGE: 1125

Nocturne throws a shadow blade that deals damage, leaves a Dusk Trail, and causes champions to leave a Dusk Trail. While on the trail, Nocturne can move through units and has increased Move Speed and Attack Damage.

PER RANK
Mana Cost60/65/70/75/80
Shroud of Darkness
WShroud of Darkness
COOLDOWN: 20/18/16/14/12COST: 50 {{ abilityresourcename }}RANGE: 20

Nocturne empowers his blades, passively gaining Attack Speed. Activating Shroud of Darkness allows Nocturne to fade into the shadows, creating a magical barrier which blocks a single enemy ability and doubles his passive Attack Speed if successful.

PER RANK
Cooldown20/18/16/14/12
Unspeakable Horror
EUnspeakable Horror
COOLDOWN: 15/14/13/12/11COST: 60/65/70/75/80 {{ abilityresourcename }}RANGE: 425

Nocturne plants a nightmare into his target's mind, dealing damage each second and applying fear to the target if they do not get out of range by the end of the duration.

PER RANK
Cooldown15/14/13/12/11
Mana Cost60/65/70/75/80
Paranoia
RParanoia
COOLDOWN: 140/115/90COST: 100 {{ abilityresourcename }}RANGE: 2500/3250/4000

Nocturne reduces the sight radius of all enemy champions and removes their ally vision in the process. He can then launch himself at a nearby enemy champion.

PER RANK
Cooldown140/115/90

STATS

STATSBASEPER LEVEL
Health655+109
Resource275+35
Armor38+4.2
Magic Resist32+1.55
Attack Damage62
Attack Speed0.72+2.7
Health Regen7+0.75
Resource Regen7+0.45
Move Speed345
Attack Range125

SKINS

LORE

A demonic amalgamation drawn from the nightmares that haunt every sentient mind, the thing known as Nocturne has become a primordial force of pure evil. It is liquidly chaotic in aspect, a faceless shadow with cold eyes and armed with wicked-looking blades. After freeing itself from the spirit realm, Nocturne descended upon the waking world, to feed upon the kind of terror that can only thrive in true darkness.

PLAYING AS

  • Using Paranoia at a critical moment is well worth it even if you cannot use the dash.
  • Duskbringer isn't only an offensive ability. It can be used to close distance out of combat or escape from certain death.
  • Use Shroud of Darkness in tandem with Paranoia's dash. Your opponents may panic and waste a critical disable on your spell shield.

PLAYING AGAINST

  • Stay close to your allies when Paranoia is cast - there is strength in numbers!
  • Nocturne's Unspeakable Horror is broken with range, so try to save your movement abilities for when he casts it.
Data by Riot Data Dragon · PATCH 16.15.1