AL FHOUD GUILD
CHAMPIONS
Diana

Diana

Scorn of the Moon
FighterAssassinMana

IDENTITY

Attack7/10
Defense6/10
Magic8/10
Difficulty4/10

META & BUILD

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PATCH TREND

ARAM ADJUSTMENTS

ABILITIES

Moonsilver Blade
PASSIVEMoonsilver Blade

Every third strike cleaves nearby enemies for an additional magic damage. After casting a spell, Diana gains Attack Speed for 5 seconds.

Crescent Strike
QCrescent Strike
COOLDOWN: 8/7.5/7/6.5/6COST: 50 {{ abilityresourcename }}RANGE: 900

Unleashes a bolt of lunar energy in an arc dealing magic damage.<br><br>Afflicts enemies struck with Moonlight, revealing them if they are not stealthed for 3 seconds.

PER RANK
Cooldown8/7.5/7/6.5/6
Pale Cascade
WPale Cascade
COOLDOWN: 15/13.5/12/10.5/9COST: 40/45/50/55/60 {{ abilityresourcename }}RANGE: 800

Diana creates three orbiting spheres that detonate on contact with enemies to deal damage in an area. She also gains a temporary shield that absorbs damage. If her third sphere detonates, the shield gains additional strength.

PER RANK
Mana Cost40/45/50/55/60
Cooldown15/13.5/12/10.5/9
Lunar Rush
ELunar Rush
COOLDOWN: 22/20/18/16/14COST: 40/45/50/55/60 {{ abilityresourcename }}RANGE: 825

Becomes the living embodiment of the vengeful moon, dashing to an enemy and dealing magic damage.<br><br>Lunar Rush has no cooldown when used to dash to an enemy afflicted with Moonlight. All other enemies will have the Moonlight debuff removed regardless of whether they were the target of Lunar Rush.

PER RANK
Cooldown22/20/18/16/14
Mana Cost40/45/50/55/60
Moonfall
RMoonfall
COOLDOWN: 100/90/80COST: 100 {{ abilityresourcename }}RANGE: 475

Diana reveals and draws in all nearby enemies and slows them.<br><br>If Diana pulls in one or more enemy champions, the moonlight crashes down onto her after a short delay, dealing magic damage in an area around her, increased for each target beyond the first pulled.

PER RANK
Cooldown100/90/80

STATS

STATSBASEPER LEVEL
Health640+109
Resource375+25
Armor31+4.3
Magic Resist32+2.05
Attack Damage57
Attack Speed0.63+2
Health Regen6.5+0.85
Resource Regen8+0.8
Move Speed345
Attack Range150

SKINS

LORE

Bearing her crescent moonblade, Diana fights as a warrior of the Lunari—a faith all but quashed in the lands around Mount Targon. Clad in shimmering armor the color of winter snow at night, she is a living embodiment of the silver moon's power. Imbued with the essence of an Aspect from beyond Targon's towering summit, Diana is no longer wholly human, and struggles to understand her power and purpose in this world.

PLAYING AS

  • Landing Crescent Strike is critically important, but don't be afraid to miss. The cooldown is short and the mana cost is low.
  • Consider when to cast Lunar Rush without Moonlight and when to wait for another Crescent Strike.
  • Use Moonfall and Lunar Rush to stay on targets and activate Moonsilver Blade for extra damage.

PLAYING AGAINST

  • Dodge Crescent Strike, or move to safety if you are affected by Moonlight.
  • Pale Cascade orbs only last a few seconds. Avoid Diana and engage her after the shield dissipates.
  • Diana can play very aggressively if she uses Lunar Rush without Moonlight, but you can punish her by slowing or stunning her when she has no way to get back into position.
Data by Riot Data Dragon · PATCH 16.15.1