AL FHOUD GUILD
CHAMPIONS
Bard

Bard

the Wandering Caretaker
SupportMageMana

IDENTITY

Attack4/10
Defense4/10
Magic5/10
Difficulty9/10

META & BUILD

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PATCH TREND

ARAM ADJUSTMENTS

ABILITIES

Traveler's Call
PASSIVETraveler's Call

<font color='#FF9900'>Meeps:</font> Bard attracts lesser spirits that assist with his basic attacks to deal extra magic damage. When Bard has collected enough <font color='#cccc00'>Chimes</font>, his meeps will also deal damage in an area and slow enemies hit.<br><br><font color='#FF9900'>Chimes:</font> Ancient <font color='#cccc00'>chimes</font> randomly appear for Bard to collect. These grant experience, restore mana, and provide out of combat Move Speed.

Cosmic Binding
QCosmic Binding
COOLDOWN: 11/10/9/8/7COST: 60 {{ abilityresourcename }}RANGE: 25000

Bard fires a missile which will slow the first enemy struck, and continue onward. If it strikes a wall, it will stun the initial target; if it strikes another enemy, it will stun them both.

PER RANK
Cooldown11/10/9/8/7
Caretaker's Shrine
WCaretaker's Shrine
COOLDOWN: 0COST: 70 {{ abilityresourcename }}RANGE: 800

Reveals a Health shrine which powers up over a short time, disappearing after healing and speeding up the first ally that touches it.

Magical Journey
EMagical Journey
COOLDOWN: 22/20.5/19/17.5/16COST: 30 {{ abilityresourcename }}RANGE: 900

Bard opens a portal in nearby terrain. Allies and enemies alike can take a one-way trip through that terrain by moving into the portal.

PER RANK
Cooldown22/20.5/19/17.5/16
Tempered Fate
RTempered Fate
COOLDOWN: 110/95/80COST: 100 {{ abilityresourcename }}RANGE: 3400

Bard sends spirit energy arcing to a location, putting all champions, minions, monsters, and turrets hit into stasis for a brief time.

PER RANK
Cooldown110/95/80

STATS

STATSBASEPER LEVEL
Health630+103
Resource350+50
Armor34+5
Magic Resist30+1.3
Attack Damage52
Attack Speed0.66+2
Health Regen5.5+0.55
Resource Regen6+0.45
Move Speed335
Attack Range500

SKINS

LORE

A traveler from beyond the stars, Bard is an agent of serendipity who fights to maintain a balance where life can endure the indifference of chaos. Many Runeterrans sing songs that ponder his extraordinary nature, yet they all agree that the cosmic vagabond is drawn to artifacts of great magical power. Surrounded by a jubilant choir of helpful spirit meeps, it is impossible to mistake his actions as malevolent, as Bard always serves the greater good... in his own odd way.

PLAYING AS

  • It's important to collect chimes to improve your meep's attacks, but don't neglect your lane partner! Try to make a big entrance by bringing an ally into the lane with you with Magical Journey.
  • Let your Caretaker's Shrines charge up - they heal for a lot more when at full power.
  • Don't forget that enemies can also use your Magical Journey doorways, and that your ultimate can also hit your allies!

PLAYING AGAINST

  • Bard's opponents can also travel through his Magical Journey doorways. You can follow him, if you think it's safe.
  • You can crush Bard's healing shrines just by walking over them. Don't let his allies take them without a fight.
  • Bard's ultimate, Tempered Fate, affects allies, enemies, monsters, and turrets alike. Sometimes it can be to your advantage to jump into it!
Data by Riot Data Dragon · PATCH 16.15.1