AL FHOUD GUILD
CHAMPIONS
Rumble

Rumble

the Mechanized Menace
FighterMageHeat

IDENTITY

Attack3/10
Defense6/10
Magic8/10
Difficulty10/10

META & BUILD

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PATCH TREND

ARAM ADJUSTMENTS

ABILITIES

Junkyard Titan
PASSIVEJunkyard Titan

Every spell Rumble casts gives him Heat. When he reaches 50% Heat he reaches Danger Zone, granting all his basic abilities bonus effects. When he reaches 100% Heat, he starts Overheating, gaining bonus Attack Speed and granting his basic attacks bonus damage, but making him unable to cast spells for a few seconds.

Flamespitter
QFlamespitter
COOLDOWN: 10/9/8/7/6RANGE: 600

Rumble torches opponents in front of him, dealing magic damage in a cone for 3 seconds. While in Danger Zone this damage is increased.

PER RANK
Cooldown10/9/8/7/6
Scrap Shield
WScrap Shield
COOLDOWN: 6RANGE: 20

Rumble pulls up a shield, protecting him from damage and granting him a quick burst of speed. While in Danger Zone, the shield strength and speed bonus is increased.

Electro Harpoon
EElectro Harpoon
COOLDOWN: 0.5RANGE: 850

Rumble launches a harpoon, electrocuting his target with magic damage, slowing their Move Speed, and reducing their Magic Resist. Rumble can carry 2 harpoons at a time. While in Danger Zone the damage and slow percentage is increased.

The Equalizer
RThe Equalizer
COOLDOWN: 130/105/80RANGE: 1750

Rumble fires off a group of rockets, creating a wall of flames that damages and slows enemies.

PER RANK
Cooldown130/105/80

STATS

STATSBASEPER LEVEL
Health640+105
Resource150
Armor36+4.7
Magic Resist28+1.55
Attack Damage64
Attack Speed0.64+1.85
Health Regen7+0.6
Resource Regen0
Move Speed345
Attack Range125

SKINS

LORE

Rumble is a young inventor with a temper. Using nothing more than his own two hands and a heap of scrap, the feisty yordle constructed a colossal mech suit outfitted with an arsenal of electrified harpoons and incendiary rockets. Though others may scoff and sneer at his junkyard creations, Rumble doesn't mind—after all, he's the one with the flamespitter.

PLAYING AS

  • Try and pace yourself to stay in the Danger Zone to maximize your effectiveness. It is easy to overheat if you rapidly use your abilities.
  • Try and keep targets in the range of your Flamespitter. It can deal a lot of damage overtime.
  • If you are winning a fight you can use your ultimate to wall off an escape path.

PLAYING AGAINST

  • Watch Rumble's Heat bar carefully. If you see him Overheat, go in for the kill while his skills are disabled.
  • Rumble's ultimate can deal a lot of damage if you stay inside the area of effect. When you see the missiles falling, move out of the way as quickly as possible.
  • Rumble deals almost entirely magic damage. Build some Magic Resistance to reduce his damage.
Data by Riot Data Dragon · PATCH 16.15.1