AL FHOUD GUILD
CHAMPIONS
Janna

Janna

the Storm's Fury
SupportMageMana

IDENTITY

Attack3/10
Defense5/10
Magic7/10
Difficulty7/10

META & BUILD

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PATCH TREND

ARAM ADJUSTMENTS

ABILITIES

Tailwind
PASSIVETailwind

Janna's allies gain Move Speed moving towards her.<br><br>Janna deals a portion of bonus Move Speed as bonus magic damage on hit and with Zephyr.

Howling Gale
QHowling Gale
COOLDOWN: 14COST: 90/95/100/105/110 {{ abilityresourcename }}RANGE: 1075

By creating a localized change in pressure and temperature, Janna is able to create a small storm that grows in size with time. She can activate the spell again to release the storm. On release this storm will fly towards the direction it was cast in, dealing damage and knocking away any enemies in its path.

PER RANK
Mana Cost90/95/100/105/110
Zephyr
WZephyr
COOLDOWN: 8/7.5/7/6.5/6COST: 50/55/60/65/70 {{ abilityresourcename }}RANGE: 4294967295

Janna summons an air elemental that passively increases her Move Speed and enables her to pass through units. She may also activate this ability to deal damage and slow an enemy's Move Speed.

PER RANK
Cooldown8/7.5/7/6.5/6
Mana Cost50/55/60/65/70
Eye Of The Storm
EEye Of The Storm
COOLDOWN: 16/15/14/13/12COST: 70/75/80/85/90 {{ abilityresourcename }}RANGE: 800

Janna conjures a defensive gale that shields an ally champion or turret from incoming damage and increases their Attack Damage.

PER RANK
Cooldown16/15/14/13/12
Mana Cost70/75/80/85/90
Monsoon
RMonsoon
COOLDOWN: 130/115/100COST: 100 {{ abilityresourcename }}RANGE: 725

Janna surrounds herself in a magical storm, throwing enemies back. After the storm has settled, soothing winds heal nearby allies while the ability is active.

PER RANK
Cooldown130/115/100

STATS

STATSBASEPER LEVEL
Health570+90
Resource360+50
Armor28+4.5
Magic Resist30+1.3
Attack Damage47
Attack Speed0.63+3
Health Regen5.5+0.55
Resource Regen11.5+0.4
Move Speed325
Attack Range550

SKINS

LORE

Armed with the power of Runeterra's gales, Janna is a mysterious, elemental wind spirit who protects the dispossessed of Zaun. Some believe she was brought into existence by the pleas of Runeterra's sailors who prayed for fair winds as they navigated treacherous waters and braved rough tempests. Her favor and protection has since been called into the depths of Zaun, where Janna has become a beacon of hope to those in need. No one knows where or when she will appear, but more often than not, she's come to help.

PLAYING AS

  • Eye of the Storm can be used on allied turrets.
  • Quickly firing a Howling Gale without the charge up can be used to heavily disable the other team.
  • Timing Janna's ultimate can push enemies away from a wounded ally or even separate enemies.

PLAYING AGAINST

  • Save an interrupt ability for when Janna uses her ultimate.
  • Listen for the charge up sound on Howling Gale in case Janna is trying to hit you with it from off screen or from brush.
  • Janna's at her strongest when buffing another ally. If you can harass her ally, it will weaken her ability to fight you.
Data by Riot Data Dragon · PATCH 16.15.1